Group play in games and the role of consent in network formation
- Creators
- Charness, Gary
-
Jackson, Matthew O.
Abstract
We study games played between groups of players, where a given group decides which strategy it will play through a vote by its members. When groups consist of two voting players, our games can also be interpreted as network-formation games. In experiments on Stag Hunt games, we find a stark contrast between how groups and individuals play, with payoffs playing a primary role in equilibrium selection when individuals play, but the structure of the voting rule playing the primary role when groups play. We develop a new solution concept, robust-belief equilibrium, which explains the data that we observe. We provide results showing that this solution concept has application beyond the particular games in our experiments. © 2006 Elsevier Inc. All rights reserved.
Additional Information
© 2006 Elsevier Inc. All rights reserved. Received 20 March 2006; final version received 7 September 2006; Available online 11 December 2006. Formerly SSWP 1193.Additional details
- Eprint ID
- 82950
- DOI
- 10.1016/j.jet.2006.09.006
- Resolver ID
- CaltechAUTHORS:20171103-151032635
- Created
-
2017-11-07Created from EPrint's datestamp field
- Updated
-
2021-11-15Created from EPrint's last_modified field