The kinematics of hyper-redundant robot locomotion
- Creators
- Chirikjian, Gregory S.
- Burdick, Joel W.
Abstract
This paper considers the kinematics of hyper-redundant (or "serpentine") robot locomotion over uneven solid terrain, and presents algorithms to implement a variety of "gaits". The analysis and algorithms are based on a continuous backbone curve model which captures the robot's macroscopic geometry. Two classes of gaits, based on stationary waves and traveling waves of mechanism deformation, are introduced for hyper-redundant robots of both constant and variable length. We also illustrate how the locomotion algorithms can be used to plan the manipulation of objects which are grasped in a tentacle-like manner. Several of these gaits and the manipulation algorithm have been implemented on a 30 degree-of-freedom hyper-redundant robot. Experimental results are presented to demonstrate and validate these concepts and our modeling assumptions.
Additional Information
© 1995 IEEE. Reprinted with permission. Manuscript received September 9, 1992; revised June 17, 1993. This work was supported by the National Science Foundation under Grants MSS-901779 and MSS-9157843 and by the Office of Naval Research Young Investigator Award N00014-92-J1920.Attached Files
Published - CHIieeetra95a.pdf
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Additional details
- Eprint ID
- 6491
- Resolver ID
- CaltechAUTHORS:CHIieetra95a
- NSF
- MSS-901779
- NSF
- MSS-9157843
- Office of Naval Research (ONR)
- N00014-92-J1920
- Created
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2006-12-11Created from EPrint's datestamp field
- Updated
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2023-06-01Created from EPrint's last_modified field