Partially Observable Games for Secure Autonomy
Abstract
Technology development efforts in autonomy and cyber-defense have been evolving independently of each other, over the past decade. In this paper, we report our ongoing effort to integrate these two presently distinct areas into a single framework. To this end, we propose the two-player partially observable stochastic game formalism to capture both high-level autonomous mission planning under uncertainty and adversarial decision making subject to imperfect information. We show that synthesizing sub-optimal strategies for such games is possible under finite-memory assumptions for both the autonomous decision maker and the cyber-adversary. We then describe an experimental testbed to evaluate the efficacy of the proposed framework.
Additional Information
© 2020, Mohamadreza Ahmadi. Under license to IEEE. The work described in this paper was performed at the California Institute of Technology, and at the Jet Propulsion Laboratory, California Institute of Technology, under a contract with the National Aeronautics and Space Administration (NASA).Attached Files
Submitted - 2002.01969.pdf
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Additional details
- Eprint ID
- 107466
- DOI
- 10.1109/spw50608.2020.00046
- Resolver ID
- CaltechAUTHORS:20210113-163505274
- NASA/JPL/Caltech
- Created
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2021-01-14Created from EPrint's datestamp field
- Updated
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2021-11-16Created from EPrint's last_modified field