Generating Multi-Agent Trajectories using Programmatic Weak Supervision
Abstract
We study the problem of training sequential generative models for capturing coordinated multi-agent trajectory behavior, such as offensive basketball gameplay. When modeling such settings, it is often beneficial to design hierarchical models that can capture long-term coordination using intermediate variables. Furthermore, these intermediate variables should capture interesting high-level behavioral semantics in an interpretable and manipulable way. We present a hierarchical framework that can effectively learn such sequential generative models. Our approach is inspired by recent work on leveraging programmatically produced weak labels, which we extend to the spatiotemporal regime. In addition to synthetic settings, we show how to instantiate our framework to effectively model complex interactions between basketball players and generate realistic multi-agent trajectories of basketball gameplay over long time periods. We validate our approach using both quantitative and qualitative evaluations, including a user study comparison conducted with professional sports analysts.
Additional Information
This research is supported in part by NSF #1564330, NSF #1637598, and gifts from Bloomberg, Activision/Blizzard and Northrop Grumman. Dataset was provided by STATS: https://www.stats.com/data-science/. Code is available at https://github.com/ezhan94/multiagent-programmatic-supervisionAttached Files
Published - 1803.07612.pdf
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Additional details
- Eprint ID
- 94622
- DOI
- 10.48550/arXiv.1803.07612
- Resolver ID
- CaltechAUTHORS:20190410-120555166
- NSF
- IIS-1564330
- NSF
- CCF-1637598
- Bloomberg Data Science
- Activision/Blizzard
- Northrop Grumman Corporation
- Created
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2019-04-11Created from EPrint's datestamp field
- Updated
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2023-06-02Created from EPrint's last_modified field