Overcoming limitations of game-theoretic distributed control
- Creators
- Marden, Jason R.
- Wierman, Adam
Abstract
Recently, game theory has been proposed as a tool for cooperative control. Specifically, the interactions of a multi-agent distributed system are modeled as a non-cooperative game where agents are self-interested. In this work, we prove that this approach of non-cooperative control has limitations with respect to engineering multi-agent systems. In particular, we prove that it is not possible to design budget balanced agent utilities that also guarantee that the optimal control is a Nash equilibrium. However, it is important to realize that game-theoretic designs are not restricted to the framework of non-cooperative games. In particular, we demonstrate that these limitations can be overcome by conditioning each player's utility on additional information, i.e., a state. This utility design fits into the framework of a particular form of stochastic games termed state-based games and is applicable in many application domains.
Additional Information
© 2009 IEEE.Attached Files
Published - 05400550.pdf
Submitted - price_of_BB.pdf
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Additional details
- Eprint ID
- 93248
- Resolver ID
- CaltechAUTHORS:20190226-090707604
- Created
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2019-02-26Created from EPrint's datestamp field
- Updated
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2021-11-16Created from EPrint's last_modified field