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Published July 2001 | Published
Book Section - Chapter Open

Fast, high-order solution of surface scattering problems

Abstract

We present a new algorithm for the numerical solution of problems of acoustic scattering by surfaces in three-dimensional space. This algorithm evaluates the scattered field, through fast, high-order solution of the boundary integral equation. The high-order of the solver is achieved through use of partition of unity together with analytical resolution of kernel singularities. The acceleration in turn, results from a novel approach which, based on high-order "two-face" equivalent source approximations, reduces the evaluation of far interactions to evaluation of 3-D FFTs. We demonstrate its performance with a variety of numerical results. In particular, we show that the present algorithm can evaluate accurately in a personal computer, scattering from bodies of acoustical sizes of several hundreds.

Additional Information

© 2001 IEEE. Effort sponsored by the AFOSR under grant numbers F49620-96-1-0008 and F49620-99-1-0010.

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