Published March 2018
| Supplemental Material
Journal Article
Open
Measured Anxiety Affects Choices in Experimental "Clock" Games
- Creators
- Kang, Min Jeong
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Camerer, Colin
Chicago
Abstract
We measure anxiety by skin conductance response (SCR) in an economic setting. In "clock" games, six agents receive private signals when an asset's price exceeds its fundamental value. They can sell for immediate value or wait to sell at a higher value. Waiting is risky because the price crashes to a lower value when three agents sell. Anxiety could lead people to sell too quickly when the game is played dynamically over time, compared to a static version with precommitted selling. Empirically, delays are shorter in dynamic games than in payoff-equivalent static games, and are associated with anxiety as measured.
Additional Information
© 2017 University of Venice. Published by Elsevier Ltd. Received 12 February 2017, Accepted 12 February 2017, Available online 18 March 2017. We thank the Lipper Family Foundation Fellowship, HFSP and Moore Foundation for financial support, John Morgan for very generously supplying original data and software, and referees or helpful comments. Deb Ray contributed analysis of learning which was included in earlier drafts, but is omitted here.Attached Files
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Additional details
- Eprint ID
- 77773
- DOI
- 10.1016/j.rie.2017.02.002
- Resolver ID
- CaltechAUTHORS:20170525-153739295
- Lipper Family Foundation
- Human Frontier Science Program
- Gordon and Betty Moore Foundation
- Created
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2017-05-25Created from EPrint's datestamp field
- Updated
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2021-11-15Created from EPrint's last_modified field