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Published February 2012 | public
Book Section - Chapter

On erasure correction coding for streaming

Abstract

We consider packet erasure correction coding for a streaming system where specific information needs to be decoded by specific deadlines, in order to ensure uninterrupted playback at the receiver. In our previous work [1], we gave a capacity-achieving code construction for the case of a fixed number of erasures. In this work, we consider a sliding window erasure pattern where the number of erasures within windows of size above some threshold is upper bounded by a fraction of the window size, modeling a constraint on burstiness of the channel. We lower bound the rates achievable by our previous code construction as a fraction of the capacity region, which approaches to one as the window size threshold and the initial playout delay increase simultaneously.

Additional Information

© 2012 IEEE. The work of O. F. Tekin, T. Ho and H. Yao was supported in part by the Air Force Office of Scientific Research under grant FA9550-10-1-0166 and NSF grant CNS 0905615. The work of S. Jaggi was supported in part by a grant from the University Grants Committee of the Hong Kong Special Administrative Region, China (Project No. AoE/E-02/08), and by a D[i]rect Grant from CUHK.

Additional details

Created:
August 19, 2023
Modified:
October 24, 2023