On partitioning graphs via single commodity flows
Abstract
In this paper we obtain improved upper and lower bounds for the best approximation factor for Sparsest Cut achievable in the cut-matching game framework proposed in Khandekar et al. [9]. We show that this simple framework can be used to design combinatorial algorithms that achieve O(log n) approximation factor and whose running time is dominated by a poly-logarithmic number of single-commodity max-flow computations. This matches the performance of the algorithm of Arora and Kale [2]. Moreover, we also show that it is impossible to get an approximation factor of better than Ω(√log n) in the cut-matching game framework. These results suggest that the simple and concrete abstraction of the cut-matching game may be powerful enough to capture the essential features of the complexity of Sparsest Cut.
Additional Information
© 2008 ACM. Supported by NSF Awards CCF-0635401, CCF-0515304, CCF-0635357 and CCR-0121555. Supported by NSA Award H98230-06-1-0074, NSF Award CCF-0515342. Supported by NSF Award CCF-0635401. Part of this work was done when author was visiting UC Berkeley and is supported by NSF Grant CCF-0635401.Additional details
- Eprint ID
- 72617
- DOI
- 10.1145/1374376.1374442
- Resolver ID
- CaltechAUTHORS:20161206-174428027
- NSF
- CCF-0635401
- NSF
- CCF-0515304
- NSF
- CCF-0635357
- NSF
- CCR-0121555
- National Security Agency
- H98230-06-1-0074
- NSF
- CCF-0515342
- Created
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2016-12-07Created from EPrint's datestamp field
- Updated
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2021-11-11Created from EPrint's last_modified field