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Published July 1983 | public
Journal Article

New Techniques for Ray Tracing Procedurally Defined Objects

Abstract

We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal surfaces, prisms, and surfaces of revolution. The fractal surface algorithm performs recursive subdivision adaptively. Subsurfaces which cannot intersect a given ray are culled from further consideration. The prism algorithm transforms the three-dimensional ray-surface intersection problem into a two-dimensional ray-curve intersection problem, which is solved by the method of strip trees. The surface-of-revolution algorithm transforms the three-dimensional ray-surface intersection problem into a two-dimensional curve-curve intersection problem, which again is solved by strip trees.

Additional Information

© 1983 ACM. Received March 1983; revised July 1983; accepted August 1983. This is a revised version of a paper originally delivered at the 1983 SIGGRAPH Conference, and printed in the Proceedings of that conference (ACM, New York, 1983).

Additional details

Created:
August 19, 2023
Modified:
October 23, 2023