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Published July 2000 | public
Book Section - Chapter

Normal meshes

Abstract

Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float per vertex. We present an algorithm to approximate any surface arbitrarily closely with a normal semi-regular mesh. Normal meshes can be useful in numerous applications such as compression, filtering, rendering, texturing, and modeling.

Additional Information

© 2000 ACM. This work was supported in part by NSF (ACI-9624957, ACI-9721349, DMS-9874082, DMS 9872890), Alias|Wavefront, a Packard Fellowship, and a Caltech Summer Undergraduate Research Fellowship (SURF). Special thanks to Nathan Litke for his subdivision library, to Andrei Khodakovsky, Mathieu Desbrun, Adi Levin, Arthur Olson, and Zoë Wood for helpful discussions, Chris Johnson for the use of the SGI-Utah Visual Supercomputing Center resources, and to Cici Koenig for production help. Datasets are courtesy Cyberware, Headus, The Scripps Research Institute, and University of Washington.

Additional details

Created:
August 19, 2023
Modified:
October 23, 2023