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Published January 1988 | public
Book Section - Chapter

Best-first branch-and-bound on a hypercube

Abstract

The branch-and-bound technique is a common method for finding exact solutions to difficult problems in combinatorial optimization. This paper will discusss issues surrounding implementation of a particular branch-and-bound algorithm for the traveling-salesman problem on a hypercube multicomputer. The natural parallel algorithm is based on a number of asynchronous processes which interact through a globally shared list of unfinished work. In a distributed-memory environment, we must find a non-centralized version of this shared data structure. In addition, detecting termination of the computation is tricky; an algorithm will be presented which ensures proper termination. Finally, issues affecting performance will be discussed.

Additional Information

© 1988 ACM.

Additional details

Created:
August 19, 2023
Modified:
October 23, 2023