Published July 1984 | public
Journal Article

Global and local deformations of solid primitives

Barr, Alan H.
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Abstract

New hierarchical solid modeling operations are developed, which simulate twisting, bending, tapering, or similar transformations of geometric objects. The chief result is that the normal vector of an arbitrarily deformed smooth surface can be calculated directly from the surface normal vector of the undeformed surface and a transformation matrix. Deformations are easily combined in a hierarchical structure, creating complex objects from simpler ones. The position vectors and normal vectors in the simpler objects are used to calculate the position and normal vectors in the more complex forms; each level in the deformation hierarchy requires an additional matrix multiply for the normal vector calculation. Deformations are important and highly intuitive operations which ease the control and rendering of large families of three-dimensional geometric shapes.

Additional Information

© 1984 ACM. I would like to thank Dan Whelan, of the California Institute of Technology, and Olin Lathrop, of Raster Technologies Inc., for technical help with the typography and the illustrations.

Additional details

Created:
August 19, 2023
Modified:
October 18, 2023