Mechanism Design with Public Goods: Committee Karate, Cooperative Games, and the Control of Social Decisions through Subcommittees
- Creators
-
Plott, Charles R.
- Merlob, Brian
Abstract
Axioms from social choice theory and the core of cooperative games in effectiveness form are used to design an organization that influences a voting group to choose the alternative preferred by a designer. The designer has information about individual preferences and can dictate organization but cannot dictate choice. The designer's influence works through decision centers (subcommittees). Subcommittee memberships, subcommittee separation, the alternatives available to the subcommittees, the chairpersons and voting rules can be used to create games with appropriate configurations of cores that result in group decisions according to the designer's wishes. The institutions leave considerable flexibility to subcommittee decisions and appear to be fair. Manipulation is not detected. Core alternatives emerge as the group choice. Conflicting individual preferences enable organizational structures such that a wide range of alternative can be made the solution. Experiments demonstrate that the resulting model is a very accurate predictor of the group choice.
Additional Information
The financial support of the Gordon and Betty Moore Foundation and the Caltech Laboratory of Experimental Economics and Political Science are gratefully acknowledged.Attached Files
Accepted Version - Committee_Karate_20150526.pdf
Files
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Additional details
- Eprint ID
- 64640
- Resolver ID
- CaltechAUTHORS:20160222-140238779
- Gordon and Betty Moore Foundation
- Created
-
2016-03-02Created from EPrint's datestamp field
- Updated
-
2019-10-03Created from EPrint's last_modified field
- Caltech groups
- Social Science Working Papers
- Series Name
- Social Science Working Paper
- Series Volume or Issue Number
- 1389