Published July 2012
| public
Book Section - Chapter
Erasure Coding for Real-Time Streaming
- Creators
- Leong, Derek
- Ho, Tracey
Chicago
Abstract
We consider a real-time streaming system where messages are created sequentially at the source, and are encoded for transmission over a packet erasure channel. Each message must subsequently be decoded at the receiver within a given delay from its creation time. We consider code design and maximum message rates when all messages must be decodable by their respective deadlines under a specified set of erasure patterns (erasure model). Specifically, we provide a code construction that achieves the optimal rate for an asymptotic number of messages, under erasure models containing a limited number of erasures per coding window, per sliding window, and containing erasure bursts of a limited length.
Additional Information
© 2012 IEEE. Date of Current Version: 27 August 2012. This work was supported in part by the Air Force Office of Scientific Research under Grant FA9550-10-1-0166.Additional details
- Eprint ID
- 33625
- DOI
- 10.1109/ISIT.2012.6284055
- Resolver ID
- CaltechAUTHORS:20120828-151414949
- Air Force Office of Scientific Research (AFOSR)
- FA9550-10-1-0166
- Created
-
2012-08-29Created from EPrint's datestamp field
- Updated
-
2021-11-09Created from EPrint's last_modified field
- Series Name
- IEEE International Symposium on Information Theory Proceedings