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Published July 2012 | public
Book Section - Chapter

Erasure Coding for Real-Time Streaming

Abstract

We consider a real-time streaming system where messages are created sequentially at the source, and are encoded for transmission over a packet erasure channel. Each message must subsequently be decoded at the receiver within a given delay from its creation time. We consider code design and maximum message rates when all messages must be decodable by their respective deadlines under a specified set of erasure patterns (erasure model). Specifically, we provide a code construction that achieves the optimal rate for an asymptotic number of messages, under erasure models containing a limited number of erasures per coding window, per sliding window, and containing erasure bursts of a limited length.

Additional Information

© 2012 IEEE. Date of Current Version: 27 August 2012. This work was supported in part by the Air Force Office of Scientific Research under Grant FA9550-10-1-0166.

Additional details

Created:
August 19, 2023
Modified:
January 13, 2024