Published 1983 | public
Technical Report

New techniques for ray tracing procedurally defined objects

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Abstract

We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal surfaces, prisms, and surfaces of revolution. The fractal surface algorithm performs recursive subdivision adaptively. Subsurfaces which cannot intersect a given ray are culled from further consideration. The prism algorithm transforms the three dimensional ray-surface intersection problem into a two dimensional ray-curve intersection problem, which is solved by the method of strip trees. The surface of revolution algorithm transforms the three dimensional ray-surface intersection problem into a two dimensional curve-curve intersection problem, which again is solved by strip trees.

Additional Information

Published by ACM Computer Graphics, Volume 17, Number 3 July 1983. Pages 91-102.

Additional details

Created:
August 19, 2023
Modified:
January 30, 2025