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Published March 1999 | public
Book Section - Chapter

ALCOVE: design and implementation of an object-centric virtual environment

Abstract

We present a new interaction metaphor for object-centric tasks in the form of a prototype VR system, ALCOVE. Through analytic calculations, we quantitatively demonstrate the benefits of restructuring the interaction volume offered by current systems. Our metrics show that many applications' interaction volume increases by 1.5 to 2.6 times when using the ALCOVE system. We also offer an informal user task analysis and evaluations of previous VR systems that qualitatively support this improved interaction volume as well as demonstrate the need for a shift from room and desk-sized systems to desktop units. We present some testbed applications which benefit from this object-centric design and discuss some of the advantages and shortcomings of our system.

Additional Information

© 1999 IEEE. Date of Current Version: 06 August 2002. We would like to thank our colleagues Rüdiger Westermann and David Laidlaw for their insight and help in our testbed applications. Many thanks also go out to Greg Dawe and the researchers at EVL for their insight and analysis into plasma display technology. This work is supported by the National Science Foundation (ASC-89-20219), as part of the Science and Technology Center for Computer Graphics and Scientific Visualization, Charles Lee Powell Foundation, and the Office of Naval Research (N00014-97-1-0387).

Additional details

Created:
August 22, 2023
Modified:
January 13, 2024