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Published November 2007 | public
Journal Article

An algorithm for the construction of intrinsic Delaunay triangulations with applications to digital geometry processing

Abstract

The discrete Laplace–Beltrami operator plays a prominent role in many digital geometry processing applications ranging from denoising to parameterization, editing, and physical simulation. The standard discretization uses the cotangents of the angles in the immersed mesh which leads to a variety of numerical problems. We advocate the use of the intrinsic Laplace–Beltrami operator. It satisfies a local maximum principle, guaranteeing, e.g., that no flipped triangles can occur in parameterizations. It also leads to better conditioned linear systems. The intrinsic Laplace–Beltrami operator is based on an intrinsic Delaunay triangulation of the surface. We detail an incremental algorithm to construct such triangulations together with an overlay structure which captures the relationship between the extrinsic and intrinsic triangulations. Using a variety of example meshes we demonstrate the numerical benefits of the intrinsic Laplace–Beltrami operator.

Additional Information

© 2007 Springer-Verlag. Received 4 December 2006; Accepted 22 August 2007; Published online 6 November 2007. This work was supported in part by NSF (CCF-0528101), DFG Research Center Matheon "Mathematics for Key Technologies," DFG research unit "Polyhedral Surfaces," DOE (W-7405-ENG-48/B341492), the Alexander von Humboldt Stiftung, the Caltech Center for the Mathematics of Information, nVidia, Autodesk, and Pixar Animation Studios. Special thanks to Mathieu Desbrun, Yiying Tong, Liliya Kharevych, Herbert Edelsbrunner, and Cici Koenig.

Additional details

Created:
August 19, 2023
Modified:
October 20, 2023