Studying learning in games using eye-tracking
Abstract
We report results from an exploratory study using eye-tracking recording of information acquisition by players in a game theoretic learning paradigm. Eye-tracking is used to observe what information subjects look at in 4×4 normal-form games; the eye-tracking results favor sophisticated learning over adaptive learning and lend support to anticipatory or sophisticated models of learning in which subjects look at payoffs of other players to anticipate what those players might do. The decision data, however, are poorly fit by the simple anticipatory models we examine. We discuss how eye-tracking studies of information acquisition can fit into research agenda seeking to understand complex strategic behavior and consider methodological issues that must be addressed in order to maximize their potential.
Additional Information
© 2009 European Economic Association. Posted Online 21 April 2009. This paper was prepared for an invited session at the European Economic Association, 2008. We thank Andrew Caplin, Vince Crawford, Rosemarie Nagel, and an anonymous referee for helpful comments. This research was supported by NSF-HSD, HFSP, National Science Council of Taiwan (NSC 96-2415-H-002-034-MY2), and the Gordon and Betty Moore Foundation (grants to CFC).Additional details
- Eprint ID
- 18116
- Resolver ID
- CaltechAUTHORS:20100503-145748916
- NSF Human and Social Dynamics (HSD)
- Human Frontier Science Program (HFSP)
- National Science Council of Taiwan
- NSC 96-2415-H-002-034-MY2
- Gordon and Betty Moore Foundation
- Created
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2010-05-07Created from EPrint's datestamp field
- Updated
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2019-10-03Created from EPrint's last_modified field