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Published December 1995 | Published
Journal Article Open

The kinematics of hyper-redundant robot locomotion

Abstract

This paper considers the kinematics of hyper-redundant (or "serpentine") robot locomotion over uneven solid terrain, and presents algorithms to implement a variety of "gaits". The analysis and algorithms are based on a continuous backbone curve model which captures the robot's macroscopic geometry. Two classes of gaits, based on stationary waves and traveling waves of mechanism deformation, are introduced for hyper-redundant robots of both constant and variable length. We also illustrate how the locomotion algorithms can be used to plan the manipulation of objects which are grasped in a tentacle-like manner. Several of these gaits and the manipulation algorithm have been implemented on a 30 degree-of-freedom hyper-redundant robot. Experimental results are presented to demonstrate and validate these concepts and our modeling assumptions.

Additional Information

© 1995 IEEE. Reprinted with permission. Manuscript received September 9, 1992; revised June 17, 1993. This work was supported by the National Science Foundation under Grants MSS-901779 and MSS-9157843 and by the Office of Naval Research Young Investigator Award N00014-92-J1920.

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Created:
September 13, 2023
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October 23, 2023