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Published August 1997 | public
Book Section - Chapter

Interactive multiresolution mesh editing

Abstract

We describe a multiresolution representation for meshes based on subdivision, which is a natural extension of the existing patch-based surface representations. Combining subdivision and the smoothing algorithms of Taubin [26] allows us to construct a set of algorithms for interactive multiresolution editing of complex hierarchical meshes of arbitrary topology. The simplicity of the underlying algorithms for refinement and coarsification enables us to make them local and adaptive, thereby considerably improving their efficiency. We have built a scalable interactive multiresolution editing system based on such algorithms.

Additional Information

© 1997 ACM. We would like to thank Venkat Krishnamurthy for providing the Armadillo dataset. Andrei Khodakovsky and Gary Wu helped beyond the call of duty to bring the system up. The research was supported in part through grants from the Intel Corporation, Microsoft, the Charles Lee Powell Foundation, the Sloan Foundation, an NSF CAREER award (ASC-9624957), and under a MURI (AFOSR F49620-96-1-0471). Other support was provided by the NSF STC for Computer Graphics and Scientific Visualization.

Additional details

Created:
August 19, 2023
Modified:
October 24, 2023