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Published July 2006 | public
Book Section - Chapter

Mesh quilting for geometric texture synthesis

Abstract

We introduce mesh quilting, a geometric texture synthesis algorithm in which a 3D texture sample given in the form of a triangle mesh is seamlessly applied inside a thin shell around an arbitrary surface through local stitching and deformation. We show that such geometric textures allow interactive and versatile editing and animation, producing compelling visual effects that are difficult to achieve with traditional texturing methods. Unlike pixel-based image quilting, mesh quilting is based on stitching together 3D geometry elements. Our quilting algorithm finds corresponding geometry elements in adjacent texture patches, aligns elements through local deformation, and merges elements to seamlessly connect texture patches. For mesh quilting on curved surfaces, a critical issue is to reduce distortion of geometry elements inside the 3D space of the thin shell. To address this problem we introduce a low-distortion parameterization of the shell space so that geometry elements can be synthesized even on very curved objects without the visual distortion present in previous approaches. We demonstrate how mesh quilting can be used to generate convincing decorations for a wide range of geometric textures.

Additional Information

© 2006 ACM. The authors would like to thank Stanford University and for providing the 3D models used in this paper. The 3D texture samples were modeled by Mingdong Xie. Special thanks to Becky Sundling and Rui Zhang for their help with video production. The authors are grateful to the anonymous reviewers for their helpful comments. Mathieu Desbrun and Yiying Tong were partially supported by NSF (CAREER CCR-0133983, and ITR DMS-0453145), DOE (DE-FG02-04ER25657), and Pixar.

Additional details

Created:
August 19, 2023
Modified:
October 24, 2023