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Published 1995 | public
Journal Article

Vertigo: Comparing Structural Models of Imperfect Behavior in Experimental Games

Abstract

We introduce the game of Vertigo to study learning in experimental games with one-sided incomplete information. Our models allow players to make errors when choosing their actions. We compare six models where the players are modeled as sophisticated (taking errors in action into account when constructing strategies) or unsophisticated on one dimension, and employ Bayes' rule, a faster updating rule, or no updating at all on the second. Using a fully Bayesian structural econometric approach, we find that unsophisticated models perform better than sophisticated models, and models with no (or slower) updating perform better than models with faster updating.

Additional Information

© 1995 Academic Press. Received July 9, 1992. We acknowledge the financial support from NSF grants SES9011828 and SBR-9223701 to the California Institute of Technology and from the JPL-Caltech Supercomputing project. We have benefited from many discussions with Richard McKelvey. We thank an associate editor and an anonymous referee for useful suggestions. Marty Hahm wrote the computer programs for the experiment.

Additional details

Created:
August 20, 2023
Modified:
October 17, 2023