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Published July 2014 | public
Journal Article

Reverse Engineering Animal Vision with Virtual Reality and Genetics

Abstract

Neuroscientists are using virtual reality systems, combined with other advances such as new molecular genetic tools and brain-recording technologies, to reveal how neuronal circuits process and act on visual information. The Web extra at http://youtu.be/e_BxdbNidyQ is an overview video showing the FlyVR system in operation, including four example experiments.

Additional Information

© 2014 IEEE. This work was funded by ERC (Starting Grant 281884), WWTF (CS2011-029), and AFOSR (FA9550-10-1-0085), with IMP core funding to Andrew D. Straw, an FWF (P24355) grant to Axel Schmid, and AFOSR (FA9550-06-1-0079) and NSF (0923802) grants to Michael H. Dickinson. The fly brain images were made by Karin Panser with help from the IMP-IMBA bio-optics department, and the IMP-IMBA workshop helped with construction of the VR arenas. All flies were obtained through the Bloomington Drosophila Stock Center. G. Rubin and A. Nern generated the GMR81G07-GAL4 line (BDSC 40122), and B. Hassan and H. Bellen generated the ato-Gal4-14a-GAL4 line (BDSC 6840). The IMP workshop helped build the VR arenas. Emil Persson provided the panoramic image texture used in many of the images.

Additional details

Created:
August 20, 2023
Modified:
October 18, 2023