Anxiety and Learning in Dynamic and Static Clock Game Experiments
Abstract
In clock games, agents receive differently-timed private signals when an asset value is above its fundamental. The price crashes to the fundamental when K of N agents have decided to sell. If selling decisions are private, bubbles can be sustained because people delay selling, after receiving signals, knowing that others will delay too. Our results replicate the main features of the one previous experimental study of clock game (in two subject pools): Selling delays are shorter than predicted, but converge toward equilibrium predictions over repeated trials. We also find that delays are shorter in a dynamic game in which selling decisions unfold over time, compared to a static equivalent in which subjects precommit to selling decisions. A model of learning with growing anxiety after signal arrival can reproduce the empirical observations of shorter-than-predicted delay, smaller delay after later signal arrival, and shorter delays in dynamic games.
Additional Information
Preprint submitted to Elsevier. We thank the Lipper Family Foundation Fellowship, HFSP and Moore Foundation for financial support, and John Morgan for generous help supplying original data and software, and responding to questions.Attached Files
Submitted - SSRN-id1679474_1_.pdf
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Additional details
- Eprint ID
- 22722
- Resolver ID
- CaltechAUTHORS:20110308-152511187
- Lipper Family Foundation
- Human Frontier Science Program
- Gordon and Betty Moore Foundation
- Created
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2012-02-21Created from EPrint's datestamp field
- Updated
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2020-07-02Created from EPrint's last_modified field
- Series Name
- Social Science Working Paper