Welcome to the new version of CaltechAUTHORS. Login is currently restricted to library staff. If you notice any issues, please email coda@library.caltech.edu
Published July 2007 | public
Journal Article

Design of tangent vector fields

Abstract

Tangent vector fields are an essential ingredient in controlling surface appearance for applications ranging from anisotropic shading to texture synthesis and non-photorealistic rendering. To achieve a desired effect one is typically interested in smoothly varying fields that satisfy a sparse set of user-provided constraints. Using tools from Discrete Exterior Calculus, we present a simple and efficient algorithm for designing such fields over arbitrary triangle meshes. By representing the field as scalars over mesh edges (i.e., discrete 1-forms), we obtain an intrinsic, coordinate-free formulation in which field smoothness is enforced through discrete Laplace operators. Unlike previous methods, such a formulation leads to a linear system whose sparsity permits efficient pre-factorization. Constraints are incorporated through weighted least squares and can be updated rapidly enough to enable interactive design, as we demonstrate in the context of anisotropic texture synthesis.

Additional Information

© 2007 ACM. This work was supported in part by NSF (CCF-0528101, CCR-0503786 and ITR DMS-0453145), DOE (W-7405- ENG-48/B341492 and DE-FG02-04ER25657), the Caltech Center for Mathematics of Information, the Alexander von Humboldt Stiftung, SUN Microsystems, Pixar, nVidia, and Autodesk. Some models courtesy Stanford University, Cyberware, and Leif Kobbelt. Special thanks to Ke Wang, Cici Koenig, Max Wardetzky, Yiying Tong, and the anonymous reviewers.

Additional details

Created:
August 19, 2023
Modified:
October 20, 2023