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Published February 11, 2009 | Published
Journal Article Open

Payoff-Based Dynamics for Multiplayer Weakly Acyclic Games

Abstract

We consider repeated multiplayer games in which players repeatedly and simultaneously choose strategies from a finite set of available strategies according to some strategy adjustment process. We focus on the specific class of weakly acyclic games, which is particularly relevant for multiagent cooperative control problems. A strategy adjustment process determines how players select their strategies at any stage as a function of the information gathered over previous stages. Of particular interest are "payoff-based" processes in which, at any stage, players know only their own actions and (noise corrupted) payoffs from previous stages. In particular, players do not know the actions taken by other players and do not know the structural form of payoff functions. We introduce three different payoff-based processes for increasingly general scenarios and prove that, after a sufficiently large number of stages, player actions constitute a Nash equilibrium at any stage with arbitrarily high probability. We also show how to modify player utility functions through tolls and incentives in so-called congestion games, a special class of weakly acyclic games, to guarantee that a centralized objective can be realized as a Nash equilibrium. We illustrate the methods with a simulation of distributed routing over a network.

Additional Information

©2009 Society for Industrial and Applied Mathematics. Received January 15, 2007; accepted October 14, 2008; published February 11, 2009. Received by the editors January 15, 2007; accepted for publication (in revised form) October 14, 2008; published electronically February 11, 2009. This research was supported by NSF grant ECS-0501394, ARO grant W911NF–04–1–0316, and AFOSR grant FA9550-05-1-0239. AMS Subject Classifications 91A10, 91A80, 68W15

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